Atlas · DS191 · Interaction pattern: Collaboration
Presence-Aware UI
Signals showing who is present and which element they are working on.
- Status in 2026: Established. Documented and in wide use.
- Trend 2027 to 2030: Rising (an editorial projection, not a forecast).
- The term: Known technical term or standard.
Definition
Signals showing who is present and which element they are working on.
Traits
- remote cursors
- viewing indicators
Typical settings: Collaborative apps.
When to use it, and when not
Consider it when the task and motivation match: distributed teams. Typical settings: collaborative apps.
Be careful when the risk below would hurt the main task: personal data or noise.
The audience is a hypothesis
"Distributed teams" describes a motivation, task or context for which this direction tends to be chosen. It was not measured, and it says nothing about any age, gender or other group.
UX risk and how to reduce it
Risk: Personal data or noise.
Mitigation and accessibility: Presence and privacy controls.
How to check: Test a prototype against a plain baseline on a real task: completion, time, errors, comprehension, accessibility and preference, segmented by context rather than by stereotype.
Evidence
Indirect: the sources support underlying principles, not a preference for this style.
The sources below support the principles that apply to this term. None of them shows that this style works better or is preferred.
- W3C Web Accessibility Initiative 2021 (Standard or guideline): Cognitive accessibility guidance.
- Hassenzahl 2004 (Supported): Pragmatic and hedonic qualities.
Heuristic scales
Relative editorial judgements from 1 to 5. They are not results of a study and not a measure of quality.
- Visual complexity heuristic
- 3 / 5 (1 is few visual elements, 5 is many layered elements)
- Expressiveness heuristic
- 2 / 5 (1 is restrained, neutral, 5 is highly expressive)
- Information density heuristic
- 4 / 5 (1 is sparse, 5 is dense)
In our library
No design-style recipe in @codeatlasdev/ui implements this term yet. You can still build it from the --ca-* tokens: see Theming.
Prompt for your AI
Paste this into a coding agent. It carries the trade-offs, and asks for a baseline to compare against.
Design this interface in the "Presence-Aware UI" direction (interaction pattern, collaboration): Signals showing who is present and which element they are working on. Visual and interaction traits to use: remote cursors, viewing indicators. Main UX risk: Personal data or noise. Mitigate it: Presence and privacy controls. Keep it accessible to WCAG 2.2 AA: contrast, visible focus, keyboard operation, 24 px minimum targets, reflow at 320 CSS px and reduced motion. Keep the content, hierarchy and behavior the same as a plain baseline so the two can be compared. Do not claim the style performs better; the choice should be validated with users.
References
W3C Web Accessibility Initiative (2021). WCAG 2 supplemental guidance. W3C WAI.Standard or guideline
Supports: W3C WAI lists supplemental guidance for improving accessibility beyond what WCAG 2 requires, including a cognitive accessibility guidance set.
Does not support: Normative requirements: supplemental guidance is advisory, not required for conformance. This page is an index; a specific recommendation needs the linked document.
Checked 2026-10-25.
Hassenzahl (2004). The Interplay of Beauty, Goodness, and Usability in Interactive Products. Human-Computer Interaction, 19(4).Supported
Supports: Two studies with four MP3-player skins: goodness depended on perceived usability and hedonic attributes, while beauty largely depended on identification, a hedonic attribute. Beauty and goodness were related but not the same.
Does not support: Results for other products, tasks or populations. The products were four skins of one kind of player.
Checked 2026-10-25.