# Material Design 2 DS195. Design system: Platform. Page: https://ui.codeatlas.com.br/atlas/material-design-2/. Index: https://ui.codeatlas.com.br/llms/atlas.txt Google system based on surfaces, elevation and reusable components. - Status in 2026: Established. Documented and in wide use. - Trend 2027 to 2030: Steady (an editorial projection, not a forecast). - The term: Name of a product's design system or language. ## Traits - cards - components - shadows Typical settings: Android, Web. ## When to use it, and when not Consider it when the task and motivation match: people used to Android and Google apps. Typical settings: android, web. Be careful when the risk below would hurt the main task: automatic use without product identity. Audience (a hypothesis about motivation and task, never measured, not a statement about any group): People used to Android and Google apps. ## UX risk and how to reduce it - Risk: Automatic use without product identity. - Mitigation and accessibility: Adapt tokens and test with real content. - How to check: Test a prototype against a plain baseline on a real task: completion, time, errors, comprehension, accessibility and preference, segmented by context rather than by stereotype. ## Evidence Indirect: the sources support underlying principles, not a preference for this style. The sources support the principles that apply to this term. None shows that this style works better or is preferred. - [E07] W3C Web Accessibility Initiative (2023). WCAG 2.2: How to Meet WCAG (Quick Reference). https://www.w3.org/WAI/WCAG22/quickref/ (Standard or guideline). Does not support: What users prefer or what performs better. A standard says what is required, not what is popular. - [E11] Google Design (2025). Expressive Design: Google's UX Research. https://design.google/library/expressive-material-design-google-research (Preliminary). Does not support: Independent replication. The studies are the vendor's, the data are not published on this page, and the result concerns their own design system. ## Limits - The atlas is a broad, living catalogue, not every style that exists. No authority enumerates them, and the classes (movement, aesthetic, design system, layout, pattern, principle) overlap. - The 1 to 5 scores are relative editorial judgements. They are not results of a study and not a measure of quality. - An audience is a hypothesis about motivation, task and context. It was never measured and says nothing about any age, gender or other group. - The sources support underlying principles (visual complexity, legibility, grouping, accessibility, platform conventions). None shows that a particular style works better or is preferred. - The 2027 to 2030 trend is an editorial projection, not a forecast. - Terms in the Future / AI category rest on exploratory work, some of it preprints, with no causal validation. Last reviewed 2026-10-25. ## Heuristic scales Relative editorial judgements from 1 to 5, not results of a study. - Visual complexity: 2 / 5 (heuristic) - Expressiveness: 2 / 5 (heuristic) - Information density: 3 / 5 (heuristic) ## In our library No design-style recipe implements this term yet; build it from `--ca-*` tokens. ## Prompt for your AI ```text Design this interface in the "Material Design 2" direction (design system, platform): Google system based on surfaces, elevation and reusable components. Visual and interaction traits to use: cards, components, shadows. Main UX risk: Automatic use without product identity. Mitigate it: Adapt tokens and test with real content. Keep it accessible to WCAG 2.2 AA: contrast, visible focus, keyboard operation, 24 px minimum targets, reflow at 320 CSS px and reduced motion. Keep the content, hierarchy and behavior the same as a plain baseline so the two can be compared. Do not claim the style performs better; the choice should be validated with users. ```