# Intent-Based UI DS233. Future / AI: Goal. Page: https://ui.codeatlas.com.br/atlas/intent-based-ui/. Index: https://ui.codeatlas.com.br/llms/atlas.txt The user states an intent and the application chooses tools and sequence. - Status in 2026: Emerging. Appearing in practice, not yet settled. - Trend 2027 to 2030: Potential (an editorial projection, not a forecast). - The term: Known technical term or standard. ## Traits - goal input - task card Typical settings: Agents, Automation. ## When to use it, and when not Consider it when the task and motivation match: users who prefer the result over the process. Typical settings: agents, automation. Be careful when the risk below would hurt the main task: insufficient approximation of intent. Audience (a hypothesis about motivation and task, never measured, not a statement about any group): Users who prefer the result over the process. ## UX risk and how to reduce it - Risk: Insufficient approximation of intent. - Mitigation and accessibility: Confirm effects and edit the plan. - How to check: Test with realistic scenarios: task success, accuracy, reversal, auditability, understanding of what the system does on its own, and a human's ability to step in. ## Evidence Emerging: exploratory work, with no causal validation for this style. The sources support the principles that apply to this term. None shows that this style works better or is preferred. - [E18] Luera, Rossi, Siu, Dernoncourt, Yu, Kim, Zhang, Chen, Salehy, Lipka, Basu, Mathur, Zhao (2025). Survey on User Interface Design and Interactions for Generative AI Applications. https://doi.org/10.1561/1100000106 (Supported). Does not support: That any pattern works better, or that a generative interface should act without the user's direction: the survey leaves out implicit signals from the user and reports no outcome comparison. The abstract read is the arXiv version of the same survey (earlier title); the published monograph's own text was not reachable. - [E17] Lee (2025). Towards a Working Definition of Designing Generative User Interfaces. https://arxiv.org/abs/2505.15049 (Preliminary). Does not support: Effectiveness of generative UI. It is a definitional, qualitative study and a preprint. ## Limits - The atlas is a broad, living catalogue, not every style that exists. No authority enumerates them, and the classes (movement, aesthetic, design system, layout, pattern, principle) overlap. - The 1 to 5 scores are relative editorial judgements. They are not results of a study and not a measure of quality. - An audience is a hypothesis about motivation, task and context. It was never measured and says nothing about any age, gender or other group. - The sources support underlying principles (visual complexity, legibility, grouping, accessibility, platform conventions). None shows that a particular style works better or is preferred. - The 2027 to 2030 trend is an editorial projection, not a forecast. - Terms in the Future / AI category rest on exploratory work, some of it preprints, with no causal validation. Last reviewed 2026-10-25. ## Heuristic scales Relative editorial judgements from 1 to 5, not results of a study. - Visual complexity: 2 / 5 (heuristic) - Expressiveness: 3 / 5 (heuristic) - Information density: 4 / 5 (heuristic) ## In our library No design-style recipe implements this term yet; build it from `--ca-*` tokens. ## Prompt for your AI ```text Design this interface in the "Intent-Based UI" direction (future / ai, goal): The user states an intent and the application chooses tools and sequence. Visual and interaction traits to use: goal input, task card. Main UX risk: Insufficient approximation of intent. Mitigate it: Confirm effects and edit the plan. Keep it accessible to WCAG 2.2 AA: contrast, visible focus, keyboard operation, 24 px minimum targets, reflow at 320 CSS px and reduced motion. Keep the content, hierarchy and behavior the same as a plain baseline so the two can be compared. Do not claim the style performs better; the choice should be validated with users. ```