# Embodied UI DS267. Future / AI: Spatial. Page: https://ui.codeatlas.com.br/atlas/embodied-ui/. Index: https://ui.codeatlas.com.br/llms/atlas.txt Interaction based on body, movement and physical manipulation. - Status in 2026: Experimental. Tried in experiments or prototypes. - Trend 2027 to 2030: Uncertain (an editorial projection, not a forecast). - The term: Known technical term or standard. ## Traits - pose - gesture - tracking Typical settings: XR, Robotics. ## When to use it, and when not Consider it when the task and motivation match: users in simulations and with specific motor accessibility needs. Typical settings: xr, robotics. Be careful when the risk below would hurt the main task: fatigue and motor exclusion. Audience (a hypothesis about motivation and task, never measured, not a statement about any group): Users in simulations and with specific motor accessibility needs. ## UX risk and how to reduce it - Risk: Fatigue and motor exclusion. - Mitigation and accessibility: Multimodal alternatives. - How to check: Test with realistic scenarios: task success, accuracy, reversal, auditability, understanding of what the system does on its own, and a human's ability to step in. ## Evidence Emerging: exploratory work, with no causal validation for this style. The sources support the principles that apply to this term. None shows that this style works better or is preferred. - [E13] Apple (2025). Spatial layout, Human Interface Guidelines. https://developer.apple.com/design/human-interface-guidelines/spatial-layout/ (Standard or guideline). Does not support: Layout for flat screens, or evidence of outcomes. It is device-specific platform guidance. - [E08] W3C Web Accessibility Initiative (2021). WCAG 2 supplemental guidance. https://www.w3.org/WAI/WCAG2/supplemental/ (Standard or guideline). Does not support: Normative requirements: supplemental guidance is advisory, not required for conformance. This page is an index; a specific recommendation needs the linked document. ## Limits - The atlas is a broad, living catalogue, not every style that exists. No authority enumerates them, and the classes (movement, aesthetic, design system, layout, pattern, principle) overlap. - The 1 to 5 scores are relative editorial judgements. They are not results of a study and not a measure of quality. - An audience is a hypothesis about motivation, task and context. It was never measured and says nothing about any age, gender or other group. - The sources support underlying principles (visual complexity, legibility, grouping, accessibility, platform conventions). None shows that a particular style works better or is preferred. - The 2027 to 2030 trend is an editorial projection, not a forecast. - Terms in the Future / AI category rest on exploratory work, some of it preprints, with no causal validation. Last reviewed 2026-10-25. ## Heuristic scales Relative editorial judgements from 1 to 5, not results of a study. - Visual complexity: 4 / 5 (heuristic) - Expressiveness: 4 / 5 (heuristic) - Information density: 3 / 5 (heuristic) ## In our library No design-style recipe implements this term yet; build it from `--ca-*` tokens. ## Prompt for your AI ```text Design this interface in the "Embodied UI" direction (future / ai, spatial): Interaction based on body, movement and physical manipulation. Visual and interaction traits to use: pose, gesture, tracking. Main UX risk: Fatigue and motor exclusion. Mitigate it: Multimodal alternatives. Keep it accessible to WCAG 2.2 AA: contrast, visible focus, keyboard operation, 24 px minimum targets, reflow at 320 CSS px and reduced motion. Keep the content, hierarchy and behavior the same as a plain baseline so the two can be compared. Do not claim the style performs better; the choice should be validated with users. ```